It appears that "Final Fantasy 7" Remake has many exciting features to offer fans who are eagerly waiting for its release. The information came directly from the game director himself who revealed a lot of surprises to look forward to.
In one of his interview in Famitsu at Magic 2017, Director Tetsuya Nomura gave pieces of information about enemy encounters on the upcoming game. The translation was provided by Gematsu and one worth noting information about the game is that it was made seamless and might have a cover system. Aside from confirming the cover system, which is in the form of Cloud appearing, he also explained that the player can hide or take cover behind the crate when Shinra soldier fires at him.
This also means that players can see the way laid down before them. Although to some it may not make a lot of sense, not wandering pointlessly is a big factor in the overall gaming experience. They can also do this to have an upper hand against their opponents in the fight.
In addition, the Director also mentioned important details about the Guard Scorpion Fight. In a report by PC Games, they quoted Nomura when he said that the terrain would definitely influence the flow of the combat in-game. One good example according to Nomura is when an enemy is in a position that is far from the Cloud's sword. In this point, he noted that it is more strategic to switch to Barrett instead of using the sword.
Another exciting news excerpt from the interview is the mention of objects and terrain elements to be destructible. Aside from that, there are also part-based destruction elements; one good example is breaking the leg of the Guardian Scorpion. There were also references about the UI, which at the time of the interview is still incomplete. Furthermore, the term Materia was mentioned in the command list of "Final Fantasy 7 Remake."
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